"Offer your soul..." |
Kagero: Deception II | |
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Japanese name | 影牢~刻命館 真章~ |
Romaji name | Kagero ~Kokumeikan Shinsho~ |
Developer | Tecmo |
Publisher | Tecmo Virgin Interactive |
Release Dates | PlayStation version
PlayStation Network
|
Genre | Strategy-RPG |
Game Modes | Single player |
Ratings | ESRB: Mature ELSPA: 15+ |
Platforms | PlayStation, PlayStation Network |
Kagero: Deception II, known as Kagero ~Kokumeikan Shinsho~ (影牢~刻命館 真章~, lit. "Shadow Prison: Engraved Fate Building's True Chapter") in Japan, is the second game in Tecmo's Deception series. It was released for PlayStation in 1998.
The player controls Millennia, a young human girl that is being used by a race known as Timenoid (abbreviated as TMD). Millennia finds herself in the middle of the war between her own race and the TMD, with her chosen side dictated by the player. The game has four endings.
Overview[]
Shifting the viewpoint to third-person and the emphasis to trap combos, Kagero: Deception II formed the foundation of current Deception titles and would be built upon in future titles, coming out two years after its predecessor. In it, players assume the role of Millennia, a young girl being used as a puppet and guard for a race known as Timenoids, who are like humans except immortal, and whose power is desired by the humans whose lives they govern. Millennia finds herself in the middle of the war between her own race and her captors, with her chosen side dictated by the player.
One of the endings to the game heavily implies that Kagero is a prequel to Tecmo's Deception, and that Millennia will grow up to become Astarte from the first game; this interpretation is supported by the fact that naming the main character in Kagero "Astarte" lets you start with a hefty sum of extra Ark (the game's currency). However, Tecmo has not made it clear if that ending is canon.
The change in how traps functioned gave this game a much more strategic edge than the first game, with traps able to interact with one another in long strings that could be likened to Rube Goldberg set-ups, just much more lethal and involving other people. Instead of using items such as medicinal herbs, healing was accomplished via glowing blue crystals called "loons" which could only be touched once before breaking, never to be used again in a given chapter. Trap improvement was conducted by using the points earned after successfully killing each invader, called Ark, and by following a somewhat logical "tree"—improving an Arrow Slit after a Lightning Rod was created could make a Laser Arrow, for instance.
Six secret traps (one of which depicted Suezo, a popular monster from Tecmo's own Monster Rancher titles) could be unlocked in future replays by completing the game and achieving all four endings in the game, as well. Traps, when constructed, could be used as often as the player liked, but required a recharge time between uses in any given level. Game saves are one block in size.
Chapters[]
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 8
- Chapter 9
- Chapter 10
- Chapter 11
- Chapter 12
- Chapter 13
- Chapter 14
- Chapter 15
- Chapter 16
- Chapter 17
- Chapter 18
- Chapter 19
- Chapter 20
- Chapter 21
- Chapter 22
- Chapter 23
- Chapter 24
- Chapter 25
- Chapter 26
There are six endings in total.
Gallery[]
- Main article: Kagero: Deception II/Images
Trivia[]
- When you visit the Options Mode, you can view the opening movies for Dead Or Alive and Monster Rancher.[1]
External links[]
References[]
Kagero: Deception II
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Characters |
Major Characters |
Millennia • Keith • Yocal • King Eclypse • Priest Dusk |
Minor Characters |
Angela • Deadmoon • Draconia • Julia • Lilia • Matia |
Terms |
Marionette Project • Red Blood • Timenoid • Trap • Virgin Icon |
Locations |
Castle in the Forest • King's Palace • Ruins |
Games |
Tecmo's Deception: Invitation to Darkness Kagero: Deception II Deception III: Dark Delusion Trapt Deception IV: Blood Ties • The Nightmare Princess Kagero ~Trap Girls~ |
Reoccurring Themes |
Trap • Class |